See who actually shows up, and whether loot is fair.
Attendance comes from real raid voice check-ins, left-early flags, and the raid lead's overrides, not a list of who said they would come. Up and no-show rates per member and per raid. Loot history that shows whether it is always the same three players. The reports route privately to officers.
"Who keeps no-showing?" answered by a feeling.
Most guilds run attendance on memory and a hunch. Someone thinks the Ret has been flaky. Someone else swears the Resto Druid has won three trinkets in a row while the Hunter has had nothing all tier. Nobody has the numbers, so the officer call goes in circles and the loot drama never settles, because both sides are arguing from vibes.
HootusPlootus keeps the receipts as the raid happens. Show-up rates come from real check-ins, loot history is logged from the raid, and the trends sit in one place any officer can open instead of one person's head.
- "I feel like the Ret's missed a lot lately."
- "Hasn't the Druid won like every trinket this tier?"
- "Who actually showed last Tuesday? Anyone remember?"
- "Did they leave before Prince or was that the week before?"
- "We keep benching the same guy and nobody's tracking it."
From a voice check-in to a number you trust.
Not your combat log, not your DPS. Just who was in the raid, when, and whether they stayed.
Up and no-show rates, per person and per raid.
Every raid leaves a record. Hootus rolls it into rates you can read at a glance: who shows up, who keeps missing, and which night had half the roster ghost. The left-early flag stays separate, so a raider who stayed for the whole clear is not lumped in with one who left before the last pull.
Bench rotation is tracked alongside it. When someone asks why they keep sitting, the answer is on the report, not in a debate.
- Up and no-show rate per member, computed from real check-ins
- Up and no-show rate per raid, so you can spot the night that fell apart
- Left-early flags kept separate from a clean no-show
- Bench rotation tracked, so the sitting is visible and not a feeling
- Loot history: who won what, logged from the raid
- A fairness read so it is not always the same three names
- See the player who has not won anything in a month
- Numbers for the officer call, not a spreadsheet someone maintains by hand
So it is not always the same three players.
Loot history shows who has won what across the tier, and the fairness read tells you whether the drops have spread around or piled onto a handful of mains. The Hunter who has not seen an upgrade in a month stops being a guess and starts being a line you can point at.
It is the kind of thing officers argue about with no evidence on hand. Now the evidence is on hand, logged from the raid as the loot goes out.
Reports route to officers, privately.
Attendance and loot numbers are not posted in the raid channel for the whole guild to chew over. They go to officers, where the call about who keeps missing and who keeps winning actually happens. Raid leads see trends over the tier, the shape of the thing, not a wall of rows to scan by hand.
- Reports route to officers, not the public channel
- Raid leads see trends over the tier, not a raw spreadsheet
- The post-raid report waits for a confirm before it lands
- Attendance and loot fairness in the same place for the officer call
Walk into the officer call with the receipts.
Add HootusPlootus and the attendance and loot history start keeping themselves from your first raid. No spreadsheet to maintain, no reactions to count, just the trends ready when the officers sit down.