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Patch notes from the roost

Every patch Hootus has shipped

Each release gets a name and a place in the timeline. Scroll the feed to see what landed, when, and why the owl was so pleased about it.

Hootus Knows the Way

v1.44.0

June 25, 2026

The pre-raid heads-up grew a sense of direction. Hootus now tells you how to actually get to the instance, and since he picks up your guild's faction straight from the roster, Alliance and Horde each get their own route. The prep reminders read cleaner too, less nagging, more pointing at the door.

  1. New

    Hootus points the way to the raid

    The pre-raid reminder now includes a quick one-line route to the instance, so nobody is left squinting at a map five minutes before pull. Hootus learns your guild's faction from the roster, so Alliance and Horde get their own directions, and he covers every raid across both flavours, from Molten Core to Siege of Orgrimmar.

  2. Improved

    Cleaner prep reminder wording

    Reworded the pre-raid heads-up lines so they read tighter and get to the point: repair, restock, be ready.

Know Your Roost

v1.43.0 to v1.43.2

June 25, 2026

Finding your way around got friendlier. The guild you are in sits right in the navbar and swaps with a single click, your profile menu opened up into a proper perch with your character front and centre and your alts tucked away until you want them, and the guild picker finally shows each roost its colours without lopping the art in half. Sharing a lineup to Discord from your phone works now too.

  1. Improved

    Prep reminders stopped repeating themselves

    The pre-raid heads-up was saying the same thing twice: repair and restock, then a second line to be online and topped up. Trimmed it to one clean nudge, kept the soft-reserve and addon prompts when they apply, and of course the boss-line nonsense at the bottom stays.

  2. Fixed

    Post to Discord fits on a phone now

    Sharing a lineup from your phone was a trap: the dialog ran off the side of the screen and the Post button hid where no thumb could reach it. On a phone it now shows a tidy summary of what you are posting instead of the full-width preview, the buttons stay put, and the image that lands in Discord is exactly the same as before.

  3. Improved

    The loading owl learned to channel

    The guild-loading screen got a touch more WoW: a channel-style cast bar, a softer crossfade between Hootus's one-liners, and the expansion art drifting gently behind it. It now shows whenever you hop into a guild, including from the picker.

  4. Improved

    Switch guilds in one click

    The guild name in the navbar is a button now. Click it and your guilds drop down with their colours, the one you are in clearly marked, so hopping between rosters is a single tap instead of digging through your profile menu.

  5. Improved

    A roomier profile menu

    Your profile menu grew into a tidy card: your main character up top with its class colour, role, and item level, and your alts folded behind a "Show alts" tap so a big stable no longer runs off the screen. Switching your main still lives right there.

  6. Improved

    A guild picker that shows its colours

    The pick-a-guild screen got a proper glow-up. Each guild is one clean card you tap anywhere to enter, the expansion art is framed nicely instead of cropped in half, and it shows a spinner while it works instead of going quiet.

Build the Nest Once

v1.39.0 to v1.42.9

June 23, 2026 to June 25, 2026

Setting up a raid used to mean clicking through every option, every single time. Now you save the runs you like as templates and hatch the next one from them in a tap, on the web or right inside Discord. Templates can be edited, managed from Discord, and shared between guilds. Creating a raid on the web now opens in a tidy pop-up with the same polish as the group finder, and the busywork is tucked out of the way. The redesigned site is the front door now, with the classic planner kept a click away for the flocks that want it.

  1. New

    See which version Hootus is on at a glance

    There is now a little version tag in the navbar and the site footer, so you can tell at a glance what is live, and it links straight to this changelog. Hootus learned a /version command too, so anyone can ask him in Discord which version he is flying.

  2. Improved

    Every group shows tank, healer, and DPS lanes on mobile

    On a phone the planner groups used to be one flat pile, so there was no Healer slot in Group 4 to drag someone into. Now every group lays out Tank, Healer, and DPS lanes on mobile just like on desktop, so you can drag a player straight into the role and group you want in one drop. Prefer tapping? The tap panel still does the same job.

  3. Improved

    Tap a player to manage them on mobile

    Sorting the raid from your phone no longer means dragging people between groups just to change a role. Tap any player in the planner and a quick panel slides up to switch their role, move them to a group, or send them to the bench, all with big thumb-friendly buttons. Dragging still works if you like it, but a tap gets it done while you are on the go.

  4. Fixed

    Raid lineup images always post in the full desktop layout

    Posting the lineup from a phone used to bake in the cramped mobile view, with squished groups and names cut down to "Shiv...". The image now always renders in the wide desktop layout with the full group grid and readable names, no matter what you post from. The preview scrolls sideways on a phone so you can still see the whole card before it goes out.

  5. Improved

    Swapping no longer nags you to swap again

    The "want to bring an alt instead?" menu is a first-signup nudge, so it now only shows when you first join a raid. Change your character or role after that and Hootus just makes the swap and stays quiet, instead of immediately asking if you would like to swap all over again.

  6. Improved

    One confirmation per signup, not two

    Signing up used to ping you twice: a note in the channel and the same thing again in your DMs. Now the DM card is the confirmation, and the little in-channel message keeps quiet unless it actually has something to add, like an offspec heads-up or the swap-character menu. If your DMs are shut, the channel note still tells you it worked so nobody is left guessing.

  7. Improved

    Signup DMs got prettier, and swaps stopped shouting

    Your first signup for a raid now arrives as a tidy card in your class colour, with the role, the character, when the raid kicks off, and a tap straight to the thread. Swap your character or role afterwards and Hootus just whispers a quick one-liner instead of firing the whole confirmation again, so changing your mind five times no longer fills your DMs. Hootus also packed in a fresh batch of one-liners and stopped repeating the same joke twice in a row.

  8. Fixed

    Swap your character or role without withdrawing first

    Signed up as a healer but want to bring a tank alt instead? Hootus used to make you withdraw and sign up all over again, which bumped you out of the raid thread and back in. Now just hit the role you want and Hootus quietly switches you over, same perch, no leaving and rejoining.

  9. Fixed

    Old raid voice channels actually clear out now

    When a run wrapped up, the odd raid voice channel could hang around after everyone got shooed back to the lobby, because the bot stopped tracking it a beat too early. Now the channel is only forgotten once it is truly gone, and a regular sweep flies through and tidies up any empty raid voice rooms left from finished runs. No more ghost channels cluttering the list.

  10. Improved

    The redesigned site is the standard now

    All the rebuilt pages moved off their /new/ test address onto clean, permanent links. Anything you had bookmarked still works, it just lands on the tidy URL now. Nothing to relearn, the owl just settled into its proper perch.

  11. New

    Keep the classic planner if you love it

    The new raid planner is the default, but the original v1 planner is not going anywhere. Leads can flip "Classic (v1) planner" under Settings, Features and their planner links keep opening the familiar lineup tool. Turn it off whenever you are ready to move over.

  12. Improved

    Creating a raid on the web is a quick pop-up now

    No more bouncing off to a separate page. The "New raid" button opens a pop-up right where you are, wearing the same artwork and polish as the group finder, so each raid shows its own picture while you pick it.

  13. Improved

    Less to fiddle with when scheduling a raid

    When a raid only has one size and difficulty (every TBC raid), the wizard skips that step and takes you straight to picking a time and channel. Raids default to a single run, and the parallel-instances option moved into advanced where it belongs, so you only see it when you go looking.

  14. New

    A public gallery of raid templates

    Mark a template public and other guilds can find it and copy it straight into their own library, no exporting and re-importing JSON. A new gallery on the templates page shows what other flocks are sharing for your expansion.

  15. New

    Manage templates without leaving Discord

    New /raid template list and /raid template delete commands, plus a Save as template button right on a freshly created raid. Build a run you like, save it on the spot, and it is ready for next week, all from Discord.

  16. New

    Edit a template in place

    Rename a template, fix its description, change its raid kind, or flip it public, all from the template page. No more deleting and rebuilding just to change a name.

  17. Improved

    Fewer taps to post a raid in Discord

    Setting up a raid in Discord used to walk you through one screen for size and difficulty and then a second just to pick single-or-playlist. Those are one screen now, so the usual run is a tap or two shorter before you reach the details.

  18. New

    Save a raid setup as a template

    Got a raid configuration you keep reaching for? Save it as a template once, size, difficulty, group make-up, run type, notes and all, and it is waiting for you next time instead of making you click through the same choices again.

  19. New

    Start a raid from a template, on the web or in Discord

    The web raid builder now opens with your templates right at the top: pick one and the details are filled in, so you just set the time and go. And /raid create in Discord learned the same trick, a new template option that pre-fills the run and skips straight past the size and difficulty prompts.

  20. Improved

    The web raid builder got a fresh coat

    It now wears the same polish as the group finder: a proper calendar-and-clock picker instead of bare boxes, a smooth tuck-away for the advanced bits, and a heads-up toast when something needs your eye. It also picks up the last few things only Discord used to know, flex size, minimum signups, run length, and a public signup link.

Your Whole Flight Plan

v1.38.0

June 22, 2026

Everything you are signed up for, guild raids and pickup groups alike, now lives in one place called Mine. Browse is where you go hunting for the next thing to do, with the guild's own raids kept clearly apart from the pickups.

  1. New

    Mine: one place for everything you're signed up for

    No more checking the raids page, then the groups page, then trying to remember what you joined. "Mine" gathers it all, your guild raid Friday and that pickup mount run you said yes to, sorted by when it happens. Guild raids sit pinned at the top wearing their own crest so a real raid night never gets lost among the pickups, and each card tells you the character and role you're in on.

  2. New

    Browse: one place to find your next group

    The old separate Raids and LFG boards became one Browse page. Your guild's scheduled raids get their own row up top, then every open pickup group sits below, filterable by type, with the ones nearly full and starting soon floating to the front. The menu now reads Mine and Browse instead of a Group Finder dropdown.

Pull Up a Perch

v1.36.0 to v1.37.1

June 22, 2026

Raids and LFG now share one Group Finder roost. Every raid has its own page anyone can read, and the group board reads at a glance, what it is, how full it is, and who they still need, with a quick peek into any group without leaving the list.

  1. Fixed

    Joining a group just says "join" now

    The button said "apply" and promised a leader would review, but joining a group from the web has always put you straight in. Now it says what it does, join, all the way through to the confirmation.

  2. Improved

    The group board now tells you what you can join at a glance

    No more squinting at a row of tank/healer/dps numbers. Every group leads with its own artwork, a fill bar showing how many have joined, and the one thing that matters when you are scanning: who they still need, so a healer spots a group that wants healers in a heartbeat. The goal and any item-level or logs asks sit quietly underneath.

  3. New

    Peek into a group without leaving the board

    Tap any group and a panel slides in with the full picture: who is already in by role, what the leader is after, and an apply button right there. Close it and you are back exactly where you were in the list, no page bouncing.

  4. New

    Every raid now has its own page you can open and sign up from

    Clicking a raid used to drop you straight into the planner, the lead's lineup tool. Now it opens the raid's own page: the roster by role, when it starts, any soft reserves, and a sign-up right at the top where you pick your character and role. It's the same view a PUG gets when they're handed the link. Leads still get a one-tap jump into the planner from there.

  5. Improved

    Raids and LFG tucked under one Group Finder menu

    The two ways to find a group, the raid board and LFG, were sitting as separate menu items pulling in the same direction. They now share a single Group Finder menu, so there's one obvious place to go looking for something to do.

Find Your Flock, Faster

v1.35.0 to v1.35.5

June 22, 2026

The group finder learned which expansion you're in and stopped offering runs you can't do. Characters show off their achievements, and no PUG's soft reserve gets left at the door.

  1. Improved

    A roomier group builder, and PvP sorted into Arenas and Battlegrounds

    Building a group on a desktop now opens in a wider window with more room to work, while phones keep the tidy full-width view. And picking PvP no longer dumps every bracket in one pile, Arenas and Battlegrounds now sit in their own labelled groups, the same way raids and dungeons sort by expansion.

  2. Fixed

    The last few dungeons and raids that showed a plain icon now have their art

    A handful of old favourites were falling back to a generic icon because their names did not line up with the art, the wings of Dire Maul, both sides of Stratholme, the Stockade, Sunken Temple, plus Hyjal Summit and Tempest Keep. Hootus tracked down the right pictures, so every dungeon and raid in the group finder now shows its own face.

  3. Improved

    Each battleground, scenario and world boss now wears its own achievement crest

    Instead of stand-in icons, every PvP bracket, scenario and world boss now borrows the crest from its own in-game achievement, so Theramore's Fall shows its teleport sigil, Silvershard Mines its banner, and Galleon the mushan he rides. Hootus dug each one straight out of the achievement catalog. And when you're building a run on a wide screen, your picks now sit in a sticky panel on the right instead of way down the page, so the list and your group stay in view together.

  4. Improved

    PvP, World Bosses and Scenarios got their own faces

    Picking a battleground, arena, world boss or scenario used to land you with the same plain placeholder. Now each wears a fitting crest, Warsong its flag, Alterac its banner, Oondasta his devilsaur, Nalak his storm, so the group finder reads at a glance. Dungeons and raids keep their real instance art; the rest finally have a look of their own.

  5. Fixed

    PvP brackets show up again, plus a couple of finishing touches

    The PvP list was coming up empty because Hootus kept asking for brackets by the wrong name. He's sorted his vowels out, so the real in-game lineup appears the moment you pick PvP. While he was in there, World Bosses traded their borrowed raid icon for one of their own, and Scenarios picked up a Random option just like dungeons already had.

  6. Improved

    The group finder now speaks your expansion's language

    Looking for group got a top-to-tail rebuild around what you actually do. Pick Raid, Dungeon or PvP first (with Challenge Mode, Scenario and World Boss along for the ride on Mists), and Hootus only offers what your guild's expansion really has. Goals fit the activity, so raids ask Prog or Farm while dungeons ask Rep, Badges, Gear or Attune. Difficulties match the patch, Normal and Heroic on TBC and the seasonal tiers everywhere else. Dungeons stopped pestering you for a group size, Random is just another dungeon in the list, and PvP brackets come straight from the real in-game lineup. All the old clutter, the custom groups, the random-category maze and mount-or-transmog runs turning up on TBC, has flown off.

  7. New

    Character profiles now show off their achievements

    Every character page now wears its earned achievements and total points with pride, pulled live from Blizzard and matched against a datamined catalog for proper names and point values. A tidy way to see who's been busy when you're not raiding.

  8. New

    Soft reserve a slot for the PUG who flew in late

    A raid lead can now add a soft reserve for someone who never signed up, the friendly PUG who joined once the night was already rolling. Their pick lands in the list with a guest badge and flows into the Gargul export right alongside everyone else, so nobody's reserve goes missing just because they came in the side door.

  9. Improved

    Achievement runs show what they're worth

    When you post a group chasing an achievement, the listing now shows its point value, with a Wowhead hover so anyone eyeing it can size up the haul before they sign on.

Every Drop, Catalogued

v1.34.0 to v1.34.1

June 22, 2026

The reserve picker now knows every item a raid can drop, pulled straight from the game itself, so finding the piece you want is a quick search away.

  1. Fixed

    Pandaria and Cataclysm raids now show their loot in the picker

    The reserve picker was coming up empty for Mogu'shan Vaults, Throne of Thunder, Siege of Orgrimmar and the Cataclysm raids because their drops were read from the wrong slice of the game data. Hootus now pulls names from the complete item list, so every boss's loot turns up when you reserve.

  2. Improved

    The reserve picker now finds every item in the raid

    Hootus pulled the full loot table for every raid straight from the game's own data, so setting a soft or hard reserve now turns up exactly the item you want, boss by boss, from Karazhan all the way to Siege of Orgrimmar. Hover any item to peek at it on Wowhead. No more squinting at half-filled lists.

Proof of Presence

v1.33.0

June 21, 2026

Attendance shows its receipts now: who the bot caught in voice and when they flew in, and a nudge for the owls who slipped out before the last boss.

  1. New

    See how every attendance mark was made

    Attendance now shows its working. Each player tells you whether Hootus caught them in raid voice (with the time they flew in), whether they were pre-marked at lock, or whether a raid lead set it by hand and who. No more guessing whether a present tick was real or a tired thumb.

  2. New

    Catch the owls who slipped out early

    If someone checked into raid voice and then left well before the night wrapped without coming back, attendance now flags them as left early, with the time they ducked out. Handy for spotting the quiet escapes when you tally the run.

Planner in Your Pocket

v1.32.0

June 21, 2026

The planner finally feels at home on a phone: tap an empty slot to fill it, drag without the jitters, and nothing spills off the screen. Desktop opens with role lanes ready and shows everyone's off-spec at a glance.

  1. New

    Tap an empty slot to fill it on a phone

    No more wrestling with drag-and-drop on a tiny screen. Tap a group's empty Tank, Healer or DPS slot and Hootus pops up the players who can actually fill it, straight from your bench and unplaced owls. Tap a name and they drop right into that group and role.

  2. Improved

    Role lanes ready to go on desktop

    On a big screen every group now opens with Tank, Healer and DPS lanes already laid out, just like the old board, so you can drop players straight into the right role. On a phone the groups stay simple and whole-card, where lane-perfect dropping is fiddly. Flip it either way with the Role lanes toggle.

  3. Fixed

    Dragging a player no longer drops the instant you grab it

    On a phone, picking a player up used to flash and then drop them right back before you could move. Press and hold now keeps them in your hand so you can carry them to a group, and the spec icons no longer fight your finger for the touch.

  4. Fixed

    The whole planner fits the phone screen now

    Raid settings, attendance, soft reserves, the group cards and the building controls all used to spill off the side of a phone, which made the page jump around and broke dragging. Everything now wraps, truncates long links and scrolls inside its own card, so nothing runs off the glass.

  5. Improved

    A steady header that follows you down the page

    The raid name, status and main actions now ride along in a calm bar pinned to the top as you scroll, instead of the jittery shrink-and-jump it used to do on a phone. The detail like time and size tucks in just below and slides away as you go.

  6. Improved

    Reach the roster from anywhere on a phone

    The Roster button now floats in the corner of the screen, so you can pull up your signups from halfway down the page without scrolling all the way back to the top.

  7. New

    See who can flex right in the roster

    Each roster row shows a player's off-spec as a small icon next to their main spec again, so you can spot at a glance who can swap to tank or heal without opening a single menu.

Smooth Feathers

v1.31.1 to v1.31.2

June 21, 2026

A snappier planner, names you can actually read, roles that bend to the whole class, drag-to-set role lanes, and a way to welcome back owls who changed their feathers.

  1. New

    Drop players into a group, or onto a specific role

    By default, drag a signup onto a group and they drop straight in keeping their spec, the whole card is the target so it is easy on a phone. Flip on Role lanes and each group splits into Tank, Healer and DPS zones so you can set the role as you drop. Drop someone onto a role off their signed-up spec, say a feral druid into Healer, and Hootus asks you to confirm first. Classes that simply cannot fill a role are still turned away.

  2. Fixed

    Dragging players works properly on a phone now

    On mobile the roster drawer used to stay open while you dragged, covering the groups so you could not see or reach where you were dropping. It now slides shut the moment you pick someone up, so the groups are right there to drop onto.

  3. Improved

    Fold the roster sidebar away for a wider board

    On desktop you can now collapse the roster sidebar with one tap to give the groups the full width, then bring it back whenever you need it. Handy on a packed raid night when you want room to see every group at once.

  4. Improved

    Both planners feel snappier still

    Trimmed more needless redraws out of the planner so role sections and group cards only repaint when they actually change. Dragging and editing stay smooth even with a big roster on the board.

  5. Improved

    These very notes got a fresh coat of paint

    The changelog now reads as a proper public page with a tidy timeline, clearer version badges, and category tags you can tell apart at a glance. You are looking at it.

  6. Fixed

    The front page stops grumbling when you are signed out

    Visiting the landing page while logged out was quietly throwing console errors, a doubled-up link in the navbar and a needless unauthorized check that kept retrying. Both are sorted, so the page loads clean whether you are signed in or not.

  7. Fixed

    Set a signup to any role their class can fill

    The planner's Change role menu used to only offer the single role tied to a signup's spec, so an Elemental shaman or a feral druid you wanted on heals could only ever be sent to the bench. The menu now lists every role the character's class can actually play, so leads can slot anyone where the raid needs them.

  8. Fixed

    Unclaimed roster cards show their name again

    On the Members page, unclaimed characters were hiding their own name: the Link and Add as alt buttons were crowding it clean out of the row. Those actions moved to their own line, so the name is back and easy to read.

  9. Fixed

    Welcome back owls who swapped Discord or changed mains

    Reassigning a character from someone who left was pointing at the wrong door and quietly failing every time. It works again, and officers can now move a member's main character onto whoever they really are now, not just their alts. Handy when someone changes their Discord account or re-rolls a new main and the roster needs to catch up.

  10. Improved

    The planner feels lighter on its feet

    The raid planner was redrawing far more than it needed to while you dragged and edited. Group cards and the composition readout now only redraw when something about them actually changes, so building a roster stays smooth even on a busy night with a full signup list.

  11. Improved

    Roomier signup rows you can grab anywhere

    Spec icons in the signup list shrank a touch so longer names and the spec line have room to breathe, and the whole row is now a drag handle instead of just the little grip, so moving owls around takes less aim.

  12. Improved

    Buff warnings wait until you ask

    The composition buff and utility warnings now sit behind a Buffs toggle, off by default, with a little count so you still know when there is something worth a look. Less clutter while you are just slotting people in.

  13. Improved

    Smoother scrolling through a big roster

    The member list no longer bothers drawing cards that are off your screen, so scrolling through a large guild stays fluid instead of stuttering.

Roll Call, On Repeat

v1.31.0

June 20, 2026

Hootus takes attendance from raid voice, and keeps your weekly raids on a schedule you approve with a tap.

  1. New

    Hootus watches the raid voice and tallies who actually showed

    When a raid is live, Hootus now notes everyone who drops into the raid voice channels and marks them present, so show-up and no-show rates come from who was really there, not from the signup list. Leads can still correct the tally by hand. The post-raid report stops going to the public thread by default: it lands in a new Attendance channel (or your officer channel, or a DM to whoever ran the raid) as a draft, and only hits the reports once someone hits Confirm and publish. Unconfirmed runs get auto-confirmed after 48 hours so nothing is ever lost. Set the Attendance channel under Settings, Channels.

  2. New

    Put your raids on repeat and approve each one from Discord

    Recurring raid series now run end to end without leaving Discord. Set a raid to repeat and Hootus drafts the next one on schedule, then drops Approve and Skip buttons straight into your approval channel or a DM, no website needed. The new /raid-series command lists what is running and lets you pause, resume, stop, or edit a series on the fly. The old one-shot /raid quick was retired along the way, recurring series and the full /raid create cover the same ground better.

Owls Across Time Zones

v1.29.0 to v1.30.2

June 20, 2026

Raid times made bulletproof for every corner of the world, plus a planner that finally behaves on a phone.

  1. Fixed

    Server time now works for guilds outside Europe

    Creating a raid or LFG from a Discord command used to assume European time when working out the real start moment, so a guild set to a US or Oceanic timezone would show the right server time but actually lock and ping at the wrong hour. The chosen time is now converted using your guild's real timezone, daylight savings and all, so it both displays and fires correctly wherever your raiders are. European guilds are unaffected. The web planner was already doing this right.

  2. Improved

    Raid times are now rock-solid, whatever the clock or server

    Every stored time is now timezone-aware end to end, so a raid set for 22:00 server time reads as exactly that everywhere, with no chance of drifting an hour across daylight savings or a server move. Existing raids were carried over untouched. Also tidied up a quiet bookkeeping slip where a raid started straight from the planner was not always flagged as already announced.

  3. New

    Choose when empty LFG groups get called off

    Empty groups no longer pretend to start. There is now a setting under Settings, Raid automation, LFG groups, to decide how long before start Hootus should give up if nobody but the poster has joined: 15, 30 or 60 minutes, or never if you would rather let it ride. Default is 30, just like raid auto-lock. When it does call one off, the poster gets a quiet DM, the post is marked cancelled, and the thread is cleared away instead of a lonely voice channel announcing the party of one. Recurring posts reset for next time instead of cancelling.

  4. Fixed

    Empty LFG groups bow out quietly instead of pretending to start

    An LFG that reached its start time with nobody but the poster signed up used to spin up a voice channel and cheerfully announce it was starting, to a party of one. Now if no one else has joined by start time, the group is cancelled and the poster gets a heads-up instead of a lonely voice room. Recurring posts are reset for next time rather than cancelled, so they live to gather a group another day.

  5. Fixed

    Planner is usable on a phone again

    On mobile the whole signup row was a drag target, so touching it grabbed the player instead of scrolling, and the three-dot menu underneath was impossible to tap. Now only the grip on the left drags, with a bigger touch target on phones, so the rest of the row scrolls and taps normally. That means the three-dot menu is reachable, and you can move people between groups, change roles, or bench them from the menu when dragging is fiddly.

  6. Fixed

    Planner edits show up without a reload, and the menu works on mobile

    Two planner annoyances squashed. Changes made from the three-dot menu, like setting an alt or removing a signup, now appear straight away instead of making you refresh the page. And on phones the three-dot menu was hidden because it only showed on hover, which a touch screen does not have. It now sits there ready to tap.

  7. New

    Set an alt for someone right from the planner

    Officers can now open the three-dot menu on any signup in the planner and pick Bring an alt to set or edit an alt offer on that person's behalf, no need to make them sign up again. Choose from their known characters, or look one up on the roster or straight from Blizzard if the alt lives in another guild entirely. Pick the role they would fill and it rides along on the raid post like any other offer. Edit or clear it from the same menu whenever plans change.

  8. Improved

    Signup notes are readable in the planner now

    A note left on a signup used to be invisible in the planner, so if someone scribbled which alt they could bring you had no way to see it. The note now shows right on their row, so you can read what they said and act on it.

Bring an Alt, Ping the Right Owls

v1.26.0 to v1.28.3

June 19, 2026 to June 20, 2026

Flex your roster with alt offers, and let everyone pick exactly which pings land in their tray.

  1. Fixed

    Raid and LFG threads stop vanishing after a quiet day

    Raid and LFG threads posted from Discord were set to tuck themselves away after 24 hours of quiet, so a raid set up a few days out would hide itself before anyone could chat in it, until someone posted and woke it back up. They now stay open for a full week, the same as the ones the planner and scheduler already made, so the thread sticks around through the wait instead of disappearing on you.

  2. Improved

    Alt offers get their own perch on the raid post

    When you sign up and offer to bring an alt, it used to cram onto the same line as your main, a pile of emoji running into a second name that was easy to misread as a separate signup. Now the offer sits on its own tidy line right under you, marked with a little arrow, so leaders can see at a glance that it is your swap option and not a whole other owl. Same on the bench.

  3. Improved

    Bot health checks your roles, not just Hootus, and spots messy overrides

    The permission check on the Bot health page got sharper. It now confirms the roles you set up for a channel (members, raiders, PUGs) can actually reach it, not only Hootus, and any fix it applies lands on the role so things stay tidy instead of piling up per-person grants. It also flags channels carrying one-off per-member overrides that should be folded into roles, with a confirm-first cleanup. Fixes stay minimal: it grants exactly what is needed and nothing more.

  4. New

    Grab your pings any time with /tags

    Opt-in pings used to be a one-time question during welcome, so anyone who skipped it or joined before tags existed was stuck. Now anyone can run /tags whenever they like and get a tidy private menu of every ping the guild offers, with their current ones already ticked. Check a box to start getting that ping, uncheck to stop, done. Pick up LFG: PvP, drop LFG: Dungeons, all in a couple of clicks, and Hootus sorts the roles out behind the scenes.

  5. New

    LFG posts now tag the people who actually want to come

    Looking for a group used to post into the void, no ping, so nobody knew. Now LFG posts @mention your opt-in tags from Settings, Tags. One-click suggested tags cover LFG (all) plus per-activity ones like LFG: Dungeons, LFG: Raids and LFG: PvP, so a member can sign up for just the pings they care about. Post a PvP group and Hootus pokes the PvP crowd (and the all-LFG crowd) with a PvP-flavoured shout, post a dungeon and it nudges the dungeon folk instead. Works the same from Discord and the web. No matching tag, no ping, your call.

  6. New

    Sign up on your main, but tell Hootus you could bring an alt

    New opt-in for raid signups. Flip on Bring an alt under Settings, Features and every raid post gains a Bring an alt button. Sign up on your healer as usual, then tap it to say you could also swap to your tank if the night needs one. Pick from your own alts, or punch in a character that is not on your list at all, even one from another guild, and choose the role you would fill. The offer rides along on the raid post and shows up in the planner with a link to look the character up, so leaders can build the night around who can flex. Off by default, so nothing changes until you want it.

Raids, Your Way

v1.22.0 to v1.25.2

June 19, 2026

Flexible runs, per-guild switches for the bits you use, and a much chattier owl from welcome to wipe.

  1. Fixed

    Private raid threads work without handing Hootus the keys

    Raids and LFO posts set to a private thread now work on a least-privilege install. Hootus now asks for Create Private Threads up front, so you no longer need to grant it broad powers just to run private threads. Invite tracking also got tougher: if Hootus is missing Manage Server, the welcome flow quietly carries on instead of tripping, and Manage Server and Manage Events are now offered as optional perks for guilds that want invite attribution and scheduled raid events.

  2. Fixed

    Member cards now show real activity instead of always saying today

    The activity clock on a member card used to read from when we last wrote their record, so almost everyone looked like they were online today. It now uses their real last in-game login, so you can actually spot who has gone quiet. The raid line only shows for your raiders now, and reads Raided today instead of a confusing 0d ago. The card footer stops squashing into itself on wide screens, and the Missing a main filter only lists folks seen in the last 30 days so it is the people worth chasing, not ghosts from months ago.

  3. Improved

    Promotions got clearer, and they stop nagging about ghosts

    The promotion rule no longer makes you guess at rank numbers. Each rank now shows how many members are sitting on it from your live roster, so you can tell at a glance which one to watch and which to promote into, and you give each a friendly label like Initiate or Member. The day fields type like normal numbers again instead of snapping back on you. Best of all, Hootus now holds back anyone who has been offline too long, set in the new Skip inactive members field and defaulting to 30 days, so the daily nudge only lists owls who are actually around. The quiet ones still show up under On hold, inactive in case you want to promote them anyway.

  4. Fixed

    The test raid flag is dev-only now

    The test option on raid create was only ever meant for development, it drops a raid in the test channel with no pings or reminders. It now only does anything for the bot's super admins. If anyone else ticks it, Hootus quietly ignores it and just makes a normal raid, then drops a small heads-up that test is a dev tool, so nobody has to redo the command.

  5. Improved

    Raid creation only asks what your guild uses

    Soft reserves is now a per-guild switch under Settings, Features. Guilds that do not use softres.it can turn it off and the softres fields vanish from raid creation. The "Also doing tonight" note also steps aside when you build a playlist, since the playlist already lists the runs. Less clutter, only the fields that matter to you.

  6. Improved

    A cleaner raid command, twin raids on demand

    The twin-run options came off /raid create, so the command is tidier for everyone. Guilds that run the same raid twice in a night can flip on Split raids under Settings, Features, which adds a Second run time field when you create a raid. Leave it blank for a single run, fill it in for a twin. The standalone leader-two field is gone, the second run just shares the first run's leader.

  7. Improved

    Flex and playlists are now per-guild switches

    Flexible raids and the single-or-playlist step used to be tied to whether you were a MoP guild. They are now plain on/off switches under Settings, Features, so any guild can opt in and a guild that wants the simple flow just leaves them off. Pick your size, difficulty, and Flex from one tidy step when you create a raid, no flavour guessing.

  8. Fixed

    Pick Normal or Heroic (and Flex) on MoP raids

    Creating a Mists raid quietly locked everything to Normal, with no way to say Heroic and no Flex toggle. Now MoP raids ask for size, difficulty, and Flex up front, before you choose single or playlist, so a Heroic flex run is finally a couple of taps away instead of impossible.

  9. Fixed

    Forum channels show up for raids now

    Got a forum channel you want raids to land in? It finally appears in the Test raids and raid channel pickers in settings, tagged so you can tell it apart from a text channel. Before, Hootus only listed plain text channels and quietly hid your forums. Forum raids still need the Forum raids experiment switched on to post.

  10. Improved

    Clearer when Hootus cannot clear PUG access

    When removing a PUG role from a channel fails, Hootus now names which channel choked and why, instead of a vague "some changes were rejected". If it is a permissions problem he points you straight at the fix: give him Manage Roles on that channel and make sure his role sits above PUG.

  11. Improved

    Raids get fresh trash talk every week

    Each raid now has a deeper bench of boss-flavored one-liners and Hootus stops repeating himself, so running Black Temple or Siege of Orgrimmar week after week serves up a different jab each time instead of the same one. Raids without their own pool fall back to lines that still fit the expansion, so a Pandaria run never gets an Outland quip.

  12. New

    Flexible raids that scale 10 to 25

    Not sure if it is a 10 or a 25 tonight? Flip on Flex when you create a raid and pick a minimum to run. Hootus stops nagging "20 more needed" and instead frames it as a flex run: how many are in, what it runs as, and how much room is left to grow. Set it from the size step when you make a raid. Fixed-size raids work exactly as before.

  13. Improved

    Hootus found his personality

    Raid messages got a proper dose of owl. Instead of one flat line repeated forever, the start call, morning roll-call, prep nudge, sign-up nags, soft reserve poke, loot summary, and the post-raid farewell now each pull from their own pool of cheeky, raid-flavored lines, so nothing reads the same twice. The old movie quotes that explained their own jokes are gone, replaced with Hootus riffing on the classics himself. Get to the stoneee. Or was it the choppa.

  14. Improved

    Fewer, smarter pings before a raid

    Reminders got a tidy up so Hootus nags less. The two-hours-out "sign up" DM now only goes out when the raid actually still has open seats, so nobody gets pestered about a run that is already full. The separate soft reserve DM is gone too, that nudge now rides along inside the start message, so signed-up raiders get one clean ping near pull instead of a little pile of them.

  15. Improved

    Prep reminder grew a sense of humour

    The prep nudge fires about two hours before pull, so telling everyone to "get to the stone" that early never made sense. It now reads as a get-ready heads up, repair, flask, clear the evening, and saves the stone talk for the lock notice closer to start. It also signs off with a rotating famous quote, from "You are not prepared!" to "Get to the choppaaaa!", because a reminder may as well make you smile.

  16. Improved

    The "get to the stone" nudge stopped lying about the time

    The prep reminder used to say things like "ICC pulls in 2 hours" and then, hours later, the same message read "pulls 5 hours ago" because it leaned on a live countdown. It now shows the actual pull time so it always reads right, and both the opening nudge and the "be on the stone" sign-off rotate through a handful of new owl-flavored lines instead of the same flat one every time.

  17. Improved

    A friendly nudge if your welcome times out

    If a new arrival never taps a welcome button and the greeting times out, Hootus now sends them a quick DM instead of just tidying it away silently. If a raid is live it points them back to the run, otherwise it nudges them toward /verify or an officer. Nobody gets left wondering what happened.

  18. Improved

    A warmer hoot at the door

    The welcome greeting got more owl and less robot, with fresh random lines so it never reads the same twice. If you wander in while a raid is live, Hootus now reads the room and greets you raid-first, "here for the run?", instead of assuming you are after a guild tag. Old timed-out welcome messages that used to linger in the channel also get swept away properly now.

  19. New

    Experimental: post raids as forum threads

    A new opt-in toggle under Settings, Features lets a server post its raids as Discord forum posts with tags instead of plain channel messages, so each raid is its own tidy, searchable thread. It is off by default and still being trialed, flip it on and point a raid channel at a forum to kick the tires. Everything keeps working the normal way until you do.

The Roost Gets Personal

v1.19.0 to v1.21.9

June 17, 2026 to June 19, 2026

One panel for every owl, a guild bank that counts itself, and PUGs who walk straight into voice.

  1. Fixed

    Guests from the welcome door get voice too

    If Hootus could not tell which raid a new arrival came for, they would tap "Just Passing Through" and land with channel access but no way into the raid voice, stuck waiting for a drag. Now that button hands them straight into the active raid's channels and voice, and if more than one raid is running it asks which one they joined for.

  2. Improved

    Invite tracking survives a restart

    Hootus now remembers how many times each invite has been used across restarts and deploys, and keeps that tally live as invites come and go. So a PUG who clicks the link right after an update still gets matched to the right raid instead of slipping through.

  3. Fixed

    Hootus keeps track when a wave of PUGs pours in

    When several people clicked the same raid invite at once, Hootus could lose track of who came from where and leave some of them unsorted. Join handling is now done one at a time per server and counts each use of the link properly, so a whole stack of PUGs landing together all get picked up and pointed at the right raid.

  4. Fixed

    In-game invites get folks into voice on their own

    Anyone who joins through a raid's "Join us on Discord" link now gets the raid channels and voice access straight away, even if the wider PUG signup system is switched off. The link is tied to one raid, so it only opens that night's rooms. No more new arrivals stranded in General waiting for a drag.

  5. Improved

    The comms invite is always ready at raid time

    The "Join us on Discord" invite link now gets created and posted every time a raid locks or starts, no matter how the PUG system is set up, so there is nothing to toggle or edit first. Officers also see the copy-paste line right in the start confirmation, ready to drop into game chat.

  6. Fixed

    PUGs land in the raid channel, no dragging

    PUGs who hopped in from the in-game invite could get stranded in General and need an officer to drag them into the raid voice channel. Hootus now hands out voice access to every PUG the moment a raid locks or starts, whether they came in through the Discord invite or a web signup, so they can walk straight into the right channel. The "Join us on Discord" invite is also created and posted every time a raid starts, no need to edit the raid first.

  7. Improved

    Signup notes get a tidy marker

    Raid signups with a note no longer spill the text into the embed where it crowded the roster. Hootus now just tags the line with a 📝 so you know a note is there, and the full text is one click away on the web view.

  8. Improved

    Bot health knows about pinning permission

    The permission health check and bot invite now include Manage Messages, which Hootus needs to pin the live lineup embed in raid threads. If it is missing, the health nudge will point it out so pins do not silently fail.

  9. Improved

    Live lineup pins itself to the thread

    The live lineup embed now pins itself to the top of the raid thread, so it is always one tap away instead of buried under chatter. Hootus needs the Manage Messages permission in the raid channel to pin; without it the embed still posts, it just will not be pinned.

  10. New

    Live lineup embeds in the raid thread

    Flip on "Post lineup as a live embed" in Settings, Raid automation, and every new raid gets a grouped lineup embed dropped straight into its thread, empty to start with the groups laid out. From then on it redraws itself the moment anyone is moved between groups, so the thread always shows the current roster with zero clicks. Prefer the old snapshot image instead? Leave the setting off and nothing changes.

  11. New

    Approve your raid's PUGs straight from a DM

    When a raid started life as a request, the person who asked for it now gets a DM with Approve and Deny buttons every time a PUG signs up, so they can run the door themselves. The officer channel still gets a quiet heads up that Hootus has DM'd the raid owner, so nobody is left wondering where the signup went.

  12. Fixed

    Run your own raid from the planner

    When your raid request got approved, the planner link opened read only, so dragging people around just snapped them back. Now the raid owner can manage their own lineup on the web exactly like in Discord, drag and drop and all. Folks without edit rights get a proper read only view instead of a planner that fights back.

  13. Improved

    Raid threads tidy themselves away for good

    Raid threads now archive the moment a raid finishes, then Hootus deletes them a day later so the channel does not fill up with old threads. Your loot summary and attendance are kept safe in the records either way, only the in-thread chatter goes. Threads from raids that wrapped over a day ago get swept up too.

  14. New

    Tuck a raid thread away on demand

    New `/manage archive-thread` lets leadership pick a raid and have Hootus lock and archive its thread right then, instead of waiting for the day-after sweep. Handy for clearing out threads that lingered.

  15. Fixed

    Raid threads that refused to close

    When Hootus lacked the Manage Threads permission in a raid channel, the day-after cleanup quietly gave up and threads piled up. Hootus now archives in a single tidy motion and squawks in the logs when a permission is missing, so a gap gets spotted instead of swallowed.

  16. Fixed

    Mark received now lives in your DM

    When an officer approved your guild bank request, Hootus told you to mark it received but the only button was in the officer channel, where you could not reach it. The approval DM now carries the Mark received button itself, so you can close it off the moment it changes hands.

  17. Improved

    Hootus found his voice at the guild bank

    The guild bank got some personality. Requests, donations, and handovers now come with a bit of owl chatter instead of plain receipts. Collections get pinned automatically so they do not scroll away, and when every target is finally met Hootus swoops in with a hoot and a celebratory gif. `/gbank help` spells out the amount-then-item list format, and the prompts everywhere nudge you toward it.

  18. New

    Choose where requests and collections land

    Settings → Channels gained three pickers so you decide where Hootus posts. Raid requests can go to their own channel (the planner channel, say) instead of riding along with PUG approvals. Guild bank requests keep their channel, and collections get a default channel of their own so officers no longer have to name one every time. All optional: leave any of them unset and Hootus falls back the way it always did, so nothing changes unless you choose it.

  19. New

    Ask the guild bank, nicely

    New `/gbank request` lets any owl ask for what they need, item by item ("5 Arcane Dust, 10 Dreamfoil"), and the request lands in the officers' channel as a tidy list. An officer hits Approve or Deny, with room to leave a note ("approved, but bring your own shards"). Approving does not close it: the request stays open until either the member or an officer marks it received, so nothing falls through the cracks. Officers can pull up everything still open with `/gbank list`. Pick which channel requests go to under Settings → Channels, or leave it on the officer channel.

  20. New

    Collections that count themselves

    Officers can start a guild bank collection with `/gbank need`, setting a target per item ("100 Dreamfoil, 200 Arcane Dust, 10 Mongoose mats") and which channel it lands in. Hootus draws a progress bar for each item. Members tap "I donated", pick the item, and punch in how many they put in, so the bars fill toward the goal with exact totals, no guesswork. Edit or close the collection from the message, see what is still open with `/gbank needs`, and `/gbank help` lays out the whole flow for anyone who needs it.

  21. New

    Click any member for the full picture

    Click a member card or row and a panel slides in with everything about that owl in one place: their Discord name, handle and avatar, when they joined, their main and every alt with class, spec and item level, recent activity and last raid, verification status, and officer notes. Every member action sits right there too, so you can read up and act without leaving the panel.

  22. Improved

    One Members tab for people and characters alike

    The separate Discord and Characters tabs are gone, folded into Members. Each card shows the person's Discord avatar and handle next to their character, when they joined, and one clear status chip (On Discord, Unverified, or Unclaimed) in place of the old overlapping badges. The misleading "Discord verified" tag is retired. Unclaimed roster characters now live here too, behind the Unclaimed filter, each with Link and Add as alt buttons right on the card so you can sort them out without digging through a separate screen.

Who Can Do What

v1.16.0 to v1.18.2

June 17, 2026

One access matrix to rule them all, promotions that watch the clock, and any owl can pitch a raid.

  1. Improved

    The access matrix stays tidy when you save it

    Saving your access settings now only records the spots where you actually moved a rank away from its tier default, instead of stamping every feature with an explicit list. Your access screen stays lean and keeps inheriting sensible defaults.

  2. Improved

    Raid leaders can call off their own raid

    Cancelling a raid used to need an officer, even for the raid lead running it that night. Cancelling now sits at the raid-team tier, so a raid lead or assist can call off a raid they are running, while permanently deleting raids, series and templates stays with officers.

  3. Improved

    Setup spells out what each rank can do

    When you map a Discord role to a tier during setup, Hootus now shows in plain language what that tier can see and do, and that higher tiers inherit everything below them. A new step also lets you point Hootus at your Member, Raider, Social, PUG and Friend roles right away, so it knows who is who from day one.

  4. New

    Anyone can request a raid, and run their own once it is blessed

    New `/raid request` lets any member pitch a raid the same way leaders create one. It lands in your approval channel with Approve and Deny buttons, so the raid team does not have to set anything up. Approve it and the raid posts straight away, with the person who asked getting raid-assist style control over just that raid: edit, start, pug-invite, attendance and finish. That access quietly lifts the moment the raid is finished or cancelled. New owls even get a DM walking them through the commands and a planner link, so nobody is left squinting at the menu.

  5. Improved

    One source of truth for who can see and do what

    The whole web app now answers "can this person see or edit this" from your access matrix, end to end. The old leadership and raid-assist shortcuts that quietly bypassed it are gone, including the planner and attendance edit controls. Set it once in Settings, Access and it holds everywhere, with server admins always allowed.

  6. Improved

    Recruitment, planner and templates follow the access matrix too

    More pages now honor the access matrix instead of being locked to leadership: recruitment review, the activity log, raid templates and the planner. Grant them to whichever ranks you want in Settings, Access, and server admins always get in.

  7. Improved

    Hand out the Discord and Characters tabs to the ranks you choose

    The new Discord and Characters tabs are now controlled by the access matrix, so you can decide in Settings, Access exactly which ranks see them instead of it being locked to leadership. A few raid API actions also moved onto the same matrix, so access stays consistent everywhere.

  8. Improved

    A tidier guild page that tells you who is who

    The guild page is reorganised into Members, Discord and Characters. Members folds each person's alts under their main and adds a card or compact row view, so you scan people not a wall of characters. Discord lists your server members with a "Discord verified" badge at a glance. Characters replaces the old unclaimed armory with a searchable index plus the same cleanup tools, and status badges (Main, Alt, Unclaimed, Left) make it obvious what each character is.

  9. Fixed

    Promotions actually shows who is due

    The Promotions tab was erroring quietly and falling back to the empty "roosting quietly" message even when it was switched on. Fixed the crash so it lists everyone due and coming up, and a real loading hiccup now says so plainly instead of looking switched off.

  10. New

    See exactly what a role can do

    Settings, Access now has a "preview a role" panel. Pick a Discord role and Hootus lays out what it can view, what it can manage, and what it can do, straight from the live permissions. No more guessing whether a rank can see a page before you hand it out.

  11. Improved

    Light or dark is your call, not the guild's

    Theme is a personal choice that lives in your own browser, so it no longer sits in guild settings where one person could flip it for everyone. Pick what you like from the theme switch and it stays yours.

  12. Fixed

    Officer review notes stay with officers

    The internal note explaining why a member is held for review was being sent to the page for everyone, even though only officers saw it on screen. It now never leaves the server for non-officers.

  13. New

    Know when your guild joined the roost

    The guild overview now shows when your guild first set up Hootus, backfilled for guilds that were already here.

  14. New

    Promotions, so nobody waits too long for their feathers

    Turn on Promotions in settings and Hootus keeps an eye on who has earned a rank-up. Set a rule like "promote after 7 days" and the new Promotions tab shows who is due today, who is coming up, and when each was last seen online so you can catch them in game. Hootus can also post a daily nudge in a channel you pick. Mark someone done after you bump them in game, and the next roster sync confirms it actually stuck. It is off until you switch it on.

  15. Fixed

    Settings respect who you actually gave access to

    A handful of settings pages were hidden behind an old leader-only check that ignored the access matrix, so a role you granted access to could still be turned away. They now honor the matrix you set, and server admins always get in.

Owls Find Their Flock

v1.13.0 to v1.15.4

June 12, 2026 to June 17, 2026

Import your history, line up a whole night of raids, round up dungeons or PvP, and mark who showed.

  1. Fixed

    Your main stays your main after a roster import

    A roster import could quietly crown one of your alts as your main, so the guild page showed the wrong character next to your name. Imports now leave a main you already set alone and only pick one when you do not have one yet. The handful of characters that had already drifted have been put right.

  2. Fixed

    Find a character's owner by any of their names

    When linking a stray roster character as an alt, the search now finds the right person by any character they play, main or alt, not just their main's name. Remember them as Rentatotem but their main is on Renostab? Either name pulls them up now, with a little hint showing which alt matched.

  3. Fixed

    Same realm, however it was spelled

    Characters imported with a squished realm name like MirageRaceway no longer drift apart from the roster's Mirage Raceway. They are matched by the realm itself rather than its exact spelling, so they get tidied up to the proper name and start picking up roster updates again on the next sync.

  4. Improved

    One main, and no claiming someone else's character

    Everyone now has exactly one main under the hood, so the bot and the website never disagree about who you really play. Adding a character with /character add also turns away names already claimed by another member or already on your own list, and trying to drop your main now points you to set a new one first.

  5. Improved

    Attendance asked when the raid wraps, not while signing up

    The Mark attendance prompt no longer hangs around on the signup post. When a raid finishes, by an officer running finish or Hootus closing it out, the attendance check now drops straight into the raid channel with everyone marked present. Confirm that everyone showed, or tap the few who did not, and it flows into your reports.

  6. Fixed

    Death Knights and Monks behave everywhere

    Class names are now stored in one consistent form whenever anything writes a character, so roles, class colors and class icons line up across raids, the planner, the roster and your character pages. No more Blood Death Knight stuck on damage or a missing class icon.

  7. Fixed

    Sign up for the role you actually play

    Some mains were being turned away from a role they can clearly fill, like a Resto Shaman told it cannot heal, while the bot oddly said your other characters could. A character import had stored class names in a different format that tripped up the role check. The stored names are cleaned up and the check is now case-proof, so tanks tank, healers heal, and damage signs up as damage. Signup messages also use your character name now instead of shouting the class.

  8. New

    Spin up a random run from the website

    The dungeon-finder style random sessions you could start on Discord can now be created on the website too. Pick a category, difficulty and expansion, and post it like any other group.

  9. New

    Round up a crew for PvP

    LFG now speaks PvP. Pick PvP when you create a group and Hootus lets you set up an arena team at 2v2, 3v3 or 5v5, or a battleground run like Warsong Gulch, Arathi Basin, Eye of the Storm or Alterac Valley. Spots flex to the bracket you picked, so a 3v3 wants three and Alterac Valley wants forty. Works the same on Discord and the website.

  10. Improved

    Jump straight into any group

    No more waiting on a thumbs up. Tap Join, pick your role, and you are in the roster right away with your character shown next to everyone else. Group leaders no longer get pinged to approve people, because the whole point of looking for a group is finding one fast.

  11. Improved

    Tidier role icons by your name

    The tank, healer and damage markers next to each name in raid and LFG embeds are now clean little emoji, a shield, a green heart and crossed swords, instead of the old fuzzy game icons. Easier to read at a glance.

  12. Fixed

    Editing a group on the website works again

    Random and PvP groups were losing their activity when you tried to edit them on the site, which left you stuck on an error asking for content you already added. They save cleanly now.

  13. Fixed

    Celestial runs ask for the right number

    A random Celestials group was defaulting to ten spots. It now sizes to five like the rest of the dungeon-finder categories.

  14. New

    Mark who actually showed up, straight from Discord

    When a raid wraps, Hootus now drops a quick attendance check right in the raid thread. Everyone counts as present by default, so you just tap the few who did not show and hit save. It handles big rosters and pugs without making you click through 25 names one by one, and raid leads or officers can pull it up any time with the Mark attendance button or /raid attendance. Whatever you mark flows straight into your attendance reports.

  15. New

    Bring your join dates and alts over from Guild Roster Manager

    Blizzard never tells us when someone joined the guild, and the in game addon stopped writing join dates on the latest patch. So Hootus can now read a Guild Roster Manager save file. Upload it in settings, pick your guild from the ones it finds, and review every join date and alt group in a preview before a single thing is saved. Hootus matches each player to their Discord member, links their alts in one go, and flags where it disagrees with GRM so you can fix a wrong main or a mislinked alt with one click. Once someone verifies their main, the rest of their characters link themselves, so you are never stranded by a broken addon again.

  16. New

    Line up a whole night of raids in one go

    Warming up with Onyxia and Eye of Eternity before the main Ulduar run? You can now build a raid as an ordered playlist. Pick your headline raid, add the warmup stops in the order you want to clear them, and Hootus posts one event with one signup, one voice channel and a tidy run order. Signing up once covers the whole night.

  17. New

    Spin up a Dungeon Finder style group on a whim

    Sometimes you just want a few others to chain random heroics or scenarios with no set plan. The new Random option in /lfg lets you pick a category, difficulty and expansion, grabs a voice channel, and keeps the group going with no fixed time and no fixed dungeon. Queue and go, then hit End session when you are done.

  18. Improved

    Drag players straight into Tentative or Absent

    The planner Tentative and Absent sections are now drop zones, just like the bench. Drag anyone in to mark them tentative or absent, and drag them back onto the roster to set them active again. Their class, spec and role stay put the whole time, since whether someone is coming and what slot they fill are two different things.

  19. Fixed

    Absent players no longer hide among your signups

    In the raid planner, anyone who marked themselves absent was quietly sitting in the unassigned pile with the players who actually turned up, which made counting heads a pain. Absent players now perch in their own Absent section, right next to Tentative, so your real roster reads true at a glance.

  20. Fixed

    Hootus moves you to General instead of booting you from voice

    When a raid wrapped, Hootus could not actually see who was sitting in the raid voice channel, so it deleted the channel and dropped everyone with that dreaded disconnect blip. Hootus can read voice channels properly now, so it shuffles everyone over to General first and only then tidies the raid channel away. And if it ever cannot move someone, it leaves the channel be rather than kicking the flock out mid-pull.

  21. Fixed

    Estimated duration no longer ends your raid early

    Setting an estimated duration was quietly telling Hootus when to wrap the night up, so a raid could auto-close and disconnect everyone partway through. The estimate is now just that: a label on the raid in Discord and on the web. Raids hold open for five hours from the scheduled start no matter what duration you put, so the owl stops shooing people out mid-pull.

  22. Fixed

    Your sign-ups stay put when you edit a raid

    Editing a raid from the web could blank the sign-up list on the Discord post and leave just the headcount behind. Hootus was redrawing the post with the short version by mistake. The full roster, grouped by class, now sticks around through every edit.

  23. Fixed

    No more seeing the same side boss twice

    Raids with extra content on the side, like a cheeky Obsidian Sanctum, sometimes listed it twice under Tonight's content. Hootus was reading from two lists at once. It is one tidy list again.

  24. Improved

    Raid threads stick around longer

    Discussion threads used to tuck themselves away after a quiet day, sometimes before the raid even started. They now stay perched for the week and hang on for a full day after the raid wraps, so loot talk and after-action hooting have somewhere to land.

  25. Fixed

    Shield, heart and swords are back on sign-ups

    Hootus quietly tucked the role icons away a while back and a few of you noticed. They are back: every raid sign-up shows the spec on the left and the shield, heart or swords on the right again, so you can read tanks, healers and dps at a glance.

  26. Improved

    Role icons instead of T, H and D on the web

    The web planner now shows proper WoW role icons in place of the little T / H / D letters, matching the class and spec icons you already see. The per-player letter stamp is gone too, since the spec and class colour already tell you the role.

  27. New

    See and remove what the PUG role can reach

    Bot health has a new PUG role access panel: it lists every channel the PUG role has been granted, and you can pull that access with a button, one channel at a time or all at once. Handy for tidying up after a busy pug week.

Members, Friends and PUGs

v1.7.0 to v1.12.1

June 11, 2026 to June 12, 2026

Manage the whole server, sort friends from members, and give pickup raiders a tidy home.

  1. Improved

    See who is who, in-game and on Discord, in one place

    The Members page now shows each person's Discord name right next to their main, with a clear marker for who is linked and who still has no character. Their alts are a click away as always. Officers get a little In-game / Discord switch to flip the whole roster between the names they know best, so the separate Discord tab flew the nest and moved in here.

  2. New

    A Discord tab for managing everyone in the server

    The guild page has a new Discord tab listing everyone in your Discord server by their Discord name, not just the WoW roster. Search by name or @handle, filter to people with no character yet, and set anyone up, mark them Member or Friend, rename, or reassign right from there.

  3. New

    Reassign a character to the right person

    Linked a character to the wrong Discord user? A member's menu now has Reassign character: pick the character and the person who actually plays it, and Hootus moves it over. If that person was not set up yet, they become a member with that character in one go.

  4. Improved

    Friend role drops the Member role

    Giving someone the Friend role, or converting them to a Friend, now removes their Member role automatically so the two do not stack. The member menu is also tidied into clear sections.

  5. New

    Flip someone between Member and Friend

    A verified member's menu now has Convert to Friend, and a friend's menu has Make full Member. Handy when someone you set up as a member is really an out-of-guild friend, or the other way around. Their character stays attached either way.

  6. Improved

    Find anyone by their Discord name

    Member search is now fuzzy and looks at Discord username and nickname, not just the character name. So you can find a verified member by their Discord handle even when Hootus lists them by their character, and small typos still match.

  7. Fixed

    Find people by their Discord @handle

    Add person now searches a member's Discord username, not just the nickname showing in the server, so you can find someone by their @handle even when their server nickname is different. Their handle shows in the list too.

  8. New

    Add a person straight from Discord

    The guild page has a new Add person button. Search anyone in your Discord server by name, pick them, then add their character (searched across every realm) and set them as Member or Friend, no need to hunt for them in the list first.

  9. New

    Rename a member on Discord from the guild page

    Click a member or friend on the guild page and pick Rename on Discord to set the nickname Hootus and everyone else sees, handy when their character name and the name you call them are different. Their character stays untouched.

  10. New

    Mark yourself absent for a raid

    Raid posts now have an Absent button next to Tentative. Tap it to tell the leads you can not make this one. Absences show in their own section on the post and stay out of the roster, groups, and start pings, so leads can tell a clear no from someone who just has not answered yet.

  11. New

    Bring in friends from any realm

    Officers can now add a friend who plays in another guild or on another realm. Just type the character name in the verify panel and Hootus searches every realm on the armory, no realm-picking required. If the name exists on more than one realm you get a quick list to pick the right one, then mark them as a Friend and add their alts, no guild roster entry needed.

  12. New

    Reset a member without losing the trail

    A new Reset verification action sends a member back to unverified and clears their main so they can start the verify flow fresh, while keeping their record, notes, and history for the audit trail.

  13. Fixed

    Finishing a raid no longer disconnects everyone

    Finishing or cancelling a raid from the web used to delete the voice channels without moving anyone first, so the whole group dropped out of voice. It now hands the close to Hootus, who shuffles everyone to the fallback channel before the raid rooms close.

  14. Improved

    Tidier roster on the raid post

    The signup roster no longer doubles up the class icon on every line. Each player now shows their spec icon when we have it, otherwise their role icon, with the class kept on the group header. Cleaner read at a glance.

  15. Improved

    No more accidental double signups

    Already on the roster? Tapping a signup button again just reminds you that you are in and points you at Withdraw. To change role or character, withdraw first, then sign up fresh.

  16. Fixed

    Raid-day pings land where people can see them

    The morning "raid today" ping now always posts in the main channel rather than inside the raid thread, so raiders who have not signed up yet actually get the nudge instead of it landing where only the people already in get to see it.

  17. Improved

    PUG approvals always have a home

    Turning on PUG approval now asks you to set up a PUG approval or officer channel first, so reviews always land somewhere an officer will see them instead of getting lost.

  18. Fixed

    PUGs on sister realms can finally sign up

    The public signup link now finds your character anywhere on the connected realm, not just the guild home realm. If you were getting a "no data" wall before, give it another hoot.

  19. Improved

    Know exactly where your PUG signup stands

    After you apply, the signup page tells you plainly whether you are pending review, approved, or not picked, and reminds approved PUGs that the one-time Discord invite arrives in their DMs when the raid locks.

  20. New

    Choose whether PUG signups need a nod

    Settings → Raid automation now has a switch to require officer approval for public PUG signups, sitting right beside the friend toggle. Off means they confirm themselves, on means an officer gets a clean one-tap approve or deny.

  21. Improved

    Comms PUGs land in the right voice channel

    A PUG who hops in for one raid now only gets that raid's voice and thread, not the run of every raid channel. After the night ends they keep their spot and are welcome to stick around, no boot from the door.

Hootus Opens the Doors

v1.0.0 to v1.6.0

June 8, 2026 to June 11, 2026

The first flight: LFG, raids, analytics, support tickets, server time, and an owl who patches his own permissions.

  1. Improved

    Take the wheel on raid night

    Lock, finish, or cancel a raid straight from the planner instead of waiting on the timer. The planner home also gained an overdue list and a quick read on which nights still need healers.

  2. New

    Two runs, two sets of roles

    Running two of the same raid in a night? You can now set a master looter, main tank, and raid assist for each run on its own, right in the planner.

  3. Fixed

    Nobody gets locked out

    Fixed a snag where members in guilds that had not set up ranks yet could be shut out of pages they should always see. If your guild is lightly configured, everyone can get in again.

  4. Improved

    Fewer blank stares, friendlier hiccups

    Pages show a loading owl and a warm empty message instead of flashing blank, and when a command trips over something it owns up with a friendly note instead of going quiet. Armory links also point at the right region now.

  5. Improved

    Hootus patches his own channel access

    When Hootus is missing a permission on a channel you actually use, one tap and he sets it himself, no digging through Discord settings. He only checks the channels you have wired up, and only asks you for the rare thing he genuinely cannot do on his own.

  6. Improved

    Hootus asks for less

    Trimmed the permissions Hootus requests when you add him, down to only what he truly needs, and he never wants Administrator. Less to hand over, nothing scary.

  7. Fixed

    Dropdowns show the right words

    Settings dropdowns now show the option you picked instead of its raw code. Small thing, much tidier.

  8. Fixed

    Analytics stops blinking at you

    The analytics pages show a loading owl now instead of a blank screen while the numbers come in.

  9. Improved

    Your guild page, tidied up and straight to the point

    The dashboard stopped repeating itself. One clean row of numbers up top, the handful of things that actually need an officer's eye right below, and every count links straight to the members it is about.

  10. New

    Tell Hootus what your guild is about

    Pick a focus in setup or in settings, raiding or social, and your dashboard leads with what matters to you: raid nights and attendance, or roster health and a clean member overview. Not sure? Hootus reads the room from how your guild plays.

  11. Improved

    A nicer welcome when you run more than one roost

    The guild picker is centered now, with each guild's expansion shown as cover art so you can spot the right one at a glance.

  12. New

    Reports can be wrapped up as "won't fix"

    Not every report is a bug. Hootus can now close one as won't fix with a friendly note, so nothing sits open forever.

  13. Fixed

    Contact type picker shows the right label

    The Type dropdown on the contact form now reads Bug report, Message, or Feature idea instead of the raw value.

  14. Fixed

    Replies stick once we start looking

    Replying to a Hootus DM now lands on your report even after it is marked Seen or Investigating, not only on brand-new ones.

  15. Improved

    Hootus sounds more like Hootus

    Warmer wording across the help and support flow, from the contact form to the DMs you get back.

  16. Improved

    Reply to Hootus and it knows the ticket

    Reply to a Hootus DM and it lands on the right report. Juggling more than one? Start your reply with the number, like #12.

  17. New

    Hootus pings you when your report moves

    Get a heads up in your DMs when your report is Seen, being Investigated, or Resolved, and check the full status anytime under Help, My reports.

  18. New

    See your reports, start to finish

    A new My reports tab on the Help page shows every ticket you have sent, its status, the whole conversation, and lets you reply right there.

  19. New

    Hootus tells you where your report stands

    Tickets now move through Seen, Investigating, and Resolved, and the dev can ping you an update so you are never left wondering.

  20. Fixed

    The changelog actually shows up now

    Release notes render straight from the source, so this page stays current with every deploy instead of sitting empty.

  21. New

    Poke the dev without a friend request

    A new Help page lets you send a message or report a bug straight from the web. It flies right to the developer, no friend request, no chasing anyone in DMs.

  22. New

    Hootus keeps a diary now

    This very page. Every update gets written down so you can see what changed and when, instead of guessing why a button moved.

  23. New

    Bring a friend to the raid

    Members marked as friends can see the raid board and sign up. Officers who want a say can flip on approval under Bot Settings, Raid automation.

  24. New

    Reply to Hootus right in your DMs

    When the dev answers your ticket, just reply to the DM and it threads back automatically. No trip back to the website.

  25. Fixed

    Verify actually hands you your roles

    If the armory confirms your character, you get your member, class, and raider roles on the spot, from both /verify and the welcome buttons, instead of waiting on an officer who was never pinged.

  26. Fixed

    Morning reminders read the right clock

    The day-of nudge now fires on your guild's own time zone, so guilds outside Central Europe stop hearing about raid night on the wrong day.

  27. Fixed

    Moving a raid no longer ditches the squad

    Relocating a raid with a private thread now brings everyone who signed up along to the new thread, not just the raid leader.

  28. Fixed

    The nudge-tentatives button does something now

    Poking your maybes from the planner finally pings them to confirm or drop, the way it always looked like it should.

  29. Fixed

    Editing an LFG time understands "tomorrow"

    The LFG edit box now accepts friendly days like "tue" or "tomorrow", matching what the form already told you to type.

  30. Fixed

    Raids run even on a brand-new server

    Auto-lock and reminders now work for guilds that have not finished setup, instead of quietly doing nothing.

  31. Improved

    Posting an LFG is all taps now

    Setting up a looking-for-group post picks the day and the time from dropdowns instead of typing, and you can land on any hour of the day. Fewer typos, more flying.

  32. Improved

    Officer tools tucked under one /manage

    The scattered officer commands now live under a single /manage, so the command list is shorter and the tools are easier to find.

  33. Improved

    Tighter, friendlier permissions

    Access control was reworked so people get exactly what their roles allow, an empty setting means admins-only as promised, and admins can always get back in.

  34. Improved

    Hootus found his voice

    Verification and welcome messages got a little more owl in them. Same info, more hoot.

  35. New

    Guild server time

    Raid and event times now show in your guild's chosen time zone, set under Bot Settings, Time.

  36. New

    Bot Settings now grouped into sections

    Settings are reorganized into clear groups so channels, ranks, roles, time, and raid rules are easier to find.

  37. Improved

    Finer access control

    Every page and command now checks a specific permission, so you can give people exactly the access they need and nothing more.

  38. Improved

    Roles and ranks per server

    Roles and ranks are read from your own server's settings instead of fixed defaults, so Hootus fits any guild.

  39. Improved

    More accurate character verification

    Verify now confirms your character on the armory across connected realms, so the right character and realm get linked every time.

  40. New

    Officer review queue for verification

    Officers get a queue for members who need a closer look, with friend and needs-review badges, kept out of public channels.

  41. New

    Public or private raid threads

    Each raid and LFG channel can choose whether its threads are public or private, and signing up adds you to the thread automatically.

  42. New

    Move and edit raids in Discord

    You can now relocate a raid to another channel and edit it without leaving Discord, and the old thread locks behind you.

  43. New

    Channel health checks

    Hootus now warns you when it is missing the permissions it needs to post embeds, emojis, or threads in your raid and LFG channels.

  44. Fixed

    Analytics charts no longer crash

    The analytics dashboards now load reliably, with class icons in the breakdowns and rank numbers pulled from live Discord roles.

  45. Improved

    Legacy LFO board retired

    The old looking-for-others board is gone, fully replaced by the redesigned LFG groups.

  46. Improved

    LFG groups redesigned

    Looking-for-group posts have a cleaner look with WoW class and role art, a guided wizard, and a one-tap join.

  47. Improved

    /lfo is now /lfg

    The looking-for-others command is renamed to /lfg, with applying and difficulty choices handled right in Discord.

  48. New

    Guild analytics dashboards

    New web dashboards show trends for raids, LFG, loot, and overall guild health.

  49. Improved

    Welcome flow reworked

    New members get a clearer welcome with simpler buttons, plus a configurable log channel and notification toggles.

  50. Improved

    Raid threads close when a raid ends

    Raid threads now close on cancel and finish instead of just being renamed, keeping channels tidy.

  51. New

    Request verification by DM

    Officers can nudge members to verify with a direct message, and unverified members are tracked with a one-week reminder.